
YET - micro card game
In this race for time, players race their Airships around a clock, capturing face-up Time Capsule cards for points at the end of the game.
Each round, the clock ticks one hour, flipping over the card in that hour's position. Players draft Action cards, then perform precise movements and card or Airship rotations in order to position themselves to capture the most Time Capsules at the end of the round.
Time Capsules are numbered 1-12 and reward their face value in points. The player with the most points wins!
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YET - micro card game
In this race for time, players race their Airships around a clock, capturing face-up Time Capsule cards for points at the end of the game.
Each round, the clock ticks one hour, flipping over the card in that hour's position. Players draft Action cards, then perform precise movements and card or Airship rotations in order to position themselves to capture the most Time Capsules at the end of the round.
Time Capsules are numbered 1-12 and reward their face value in points. The player with the most points wins!
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Description
In this race for time, players race their Airships around a clock, capturing face-up Time Capsule cards for points at the end of the game.
Each round, the clock ticks one hour, flipping over the card in that hour's position. Players draft Action cards, then perform precise movements and card or Airship rotations in order to position themselves to capture the most Time Capsules at the end of the round.
Time Capsules are numbered 1-12 and reward their face value in points. The player with the most points wins!





