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Vikings Gone Wild: It's a Kind of Magic Expansion
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Vikings Gone Wild: It's a Kind of Magic Expansion

Vikings Gone Wild: It's a Kind of Magic Expansion

It's a Kind of MagicĀ contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both.

  • 1 new Building (Sorceress Tower)
  • 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs)
  • 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch)
  • 1 new Divine Favor (Hel)
  • 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap)
  • 2 new end-game bonuses
  • 5 new Missions
$7.42

Original: $24.75

-70%
Vikings Gone Wild: It's a Kind of Magic Expansion—

$24.75

$7.42

Vikings Gone Wild: It's a Kind of Magic Expansion

It's a Kind of MagicĀ contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both.

  • 1 new Building (Sorceress Tower)
  • 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs)
  • 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch)
  • 1 new Divine Favor (Hel)
  • 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap)
  • 2 new end-game bonuses
  • 5 new Missions

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Description

It's a Kind of MagicĀ contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both.

  • 1 new Building (Sorceress Tower)
  • 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs)
  • 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch)
  • 1 new Divine Favor (Hel)
  • 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap)
  • 2 new end-game bonuses
  • 5 new Missions
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